Windows Xp: Speed Up Your, Speed Up Your Network and Internet Access
I have a dial up connection and it improve my speeds about 25% in surfing the internet. give it a try. Im IT , only do it if you feel comfortable with changing registry.
Increasing network browsing speed
Does your computer slow down when you browse your local area network and connect to other computers that are sharing data? One of the most common causes of this slowdown is a feature of Windows Explorer that looks for scheduled tasks on remote computers. This effort can take some time on some computers and can really slow down your browsing. The window with which you are browsing the network may appear to freeze momentarily, as the system is waiting for a response from the remote computer.
Windows XP: Speeding Disk Access
Although this problem is a complex one, the solution is very simple. Instead of having to wait for the remote scheduled tasks, which is useless information to anyone who is not a system administrator remotely configuring scheduled tasks, you can disable this feature.
In order to do this, you will have to change the System Registry and delete a reference to a key so that this feature will not be loaded. To do this, follow these steps:
1. Open up the Registry Editor by clicking the Start Menu and selecting Run. Then type regedit in the text box and click the OK button.
2. Once the Registry Editor has loaded, expand the HKEY_LOCAL_MACHINE key.
3. Next, expand Software and then Microsoft.
4. Locate Windows and expand that as well.
5. You will want to be editing the main system files, so expand CurrentVersion.
6. Because this feature is a feature of the Windows component known as Explorer, expand the Explorer key.
7. Next, you will want to modify the remote computer settings, so expand the RemoteComputer key and then expand the NameSpace key to show all of the features that are enabled when you browse to a remote computer.
8. In the NameSpace folder you will find two entries. One is "{2227A280-3AEA-1069-A2DE-08002B30309D}" which tells Explorer to show printers shared on the remote machine. The other, "{D6277990-4C6A-11CF-8D87-00AA0060F5BF}," tells Explorer to show remote scheduled tasks. This is the one that you should delete. This can be done by right-clicking the name of the key and selecting Delete.
Tip:
If you have no use for viewing remote shared printers and are really only interested in shared files, consider deleting the printers key, "{2227A280-3AEA-1069-A2DE-08002B30309D}", as well. This will also boost your browsing speed.
Once you have deleted the key, you just need to restart and the changes will be in effect. Now your network computer browsing will be without needless delays.
Monday, March 10, 2008
Windows Xp - Speed Up Your Network and Internet Access
Labels: Internet, Operating System, Windows XP
Change the title of internet explorer to a proverbs
You can change the default “Microsoft Internet Explorer” on the title bar to anything you wish. Do the following
1. Open Registry Editor
2. Move to the following key.
3. HKEY_CURRENT_USER\Software\Microsoft\Internet. Explorer\Main.
4. In the Right Panel look for the string “Window Title” Right click on it and click "modify" change its value as u wish. If the String value is not there create a New String value and assign the value as your wish.
Labels: Internet, Operating System, Windows XP
Wednesday, February 20, 2008
Beep Codes Error Codes
After repeated requests for beep codes i have decided to post them here maybe they could be pinned
Standard Original IBM POST Error Codes
Code Description
1 short beep System is OK
2 short beeps POST Error - error code shown on screen No beep Power supply or system board problem Continuous beep Power supply, system board, or keyboard problem Repeating short beeps Power supply or system board problem
1 long, 1 short beep System board problem
1 long, 2 short beeps Display adapter problem (MDA, CGA)
1 long, 3 short beeps Display adapter problem (EGA)
3 long beeps 3270 keyboard card
IBM POST Diagnostic Code Descriptions
Code Description
100 - 199 System Board
200 - 299 Memory
300 - 399 Keyboard
400 - 499 Monochrome Display
500 - 599 Colour/Graphics Display
600 - 699 Floppy-disk drive and/or Adapter
700 - 799 Math Coprocessor
900 - 999 Parallel Printer Port
1000 - 1099 Alternate Printer Adapter
1100 - 1299 Asynchronous Communication Device, Adapter, or Port
1300 - 1399 Game Port
1400 - 1499 Colour/Graphics Printer
1500 - 1599 Synchronous Communication Device, Adapter, or Port
1700 - 1799 Hard Drive and/or Adapter
1800 - 1899 Expansion Unit (XT)
2000 - 2199 Bisynchronous Communication Adapter
2400 - 2599 EGA system-board Video (MCA)
3000 - 3199 LAN Adapter
4800 - 4999 Internal Modem
7000 - 7099 Phoenix BIOS Chips
7300 - 7399 3.5" Disk Drive
8900 - 8999 MIDI Adapter
11200 - 11299 SCSI Adapter
21000 - 21099 SCSI Fixed Disk and Controller
21500 - 21599 SCSI CD-ROM System
AMI BIOS Beep Codes
Code Description
1 Short Beep System OK
2 Short Beeps Parity error in the first 64 KB of memory
3 Short Beeps Memory failure in the first 64 KB
4 Short Beeps Memory failure in the first 64 KB Operational of memory
or Timer 1 on the motherboard is not functioning
5 Short Beeps The CPU on the motherboard generated an error
6 Short Beeps The keyboard controller may be bad. The BIOS cannot switch to protected mode
7 Short Beeps The CPU generated an exception interrupt
8 Short Beeps The system video adapter is either missing, or its memory is faulty
9 Short Beeps The ROM checksum value does not match the value encoded in the BIOS
10 Short Beeps The shutdown register for CMOS RAM failed
11 Short Beeps The external cache is faulty
1 Long, 3 Short Beeps Memory Problems
1 Long, 8 Short Beeps Video Card Problems
Phoenix BIOS Beep Codes
Note - Phoenix BIOS emits three sets of beeps, separated by a brief pause.
Code Description
1-1-3 CMOS read/write failure
1-1-4 ROM BIOS checksum error
1-2-1 Programmable interval timer failure
1-2-2 DMA initialisation failure
1-2-3 DMA page register read/write failure
1-3-1 RAM refresh verification failure
1-3-3 First 64k RAM chip or data line failure
1-3-4 First 64k RAM odd/even logic failure
1-4-1 Address line failure first 64k RAM
1-4-2 Parity failure first 64k RAM
2-_-_ Faulty Memory
3-1-_ Faulty Motherboard
3-2-4 Keyboard controller Test failure
3-3-4 Screen initialisation failure
3-4-1 Screen retrace test failure
3-4-2 Search for video ROM in progress
4-2-1 Timer tick interrupt in progress or failure
4-2-2 Shutdown test in progress or failure
4-2-3 Gate A20 failure
4-2-4 Unexpected interrupt in protected mode
4-3-1 RAM test in progress or failure>ffffh
4-3-2 Faulty Motherboard
4-3-3 Interval timer channel 2 test or failure
4-3-4 Time of Day clock test failure
4-4-1 Serial port test or failure
4-4-2 Parallel port test or failure
4-4-3 Math coprocessor test or failure
Low 1-1-2 System Board select failure
Low 1-1-3 Extended CMOS RAM failure
Beep Code Manual
Beep Code Manual, Better Than Gold Techies, American Megatrends Int. & Phoenix
(I'm IT, I use these codes to trouble shoot hardware issues at my job. Enjoy) cold.gif
BIOS Beep Codes
When a computer is first turned on, or rebooted, its BIOS performs a power-on self test (POST) to test the system's hardware, checking to make sure that all of the system's hardware components are working properly. Under normal circumstances, the POST will display an error message; however, if the BIOS detects an error before it can access the video card, or if there is a problem with the video card, it will produce a series of beeps, and the pattern of the beeps indicates what kind of problem the BIOS has detected.
Because there are many brands of BIOS, there are no standard beep codes for every BIOS.
The two most-used brands are AMI (American Megatrends International) and Phoenix.
Below are listed the beep codes for AMI systems, and here are the beep codes for Phoenix systems.
AMI Beep Codes
Beep Code Meaning
1 beep DRAM refresh failure. There is a problem in the system memory or the motherboard.
2 beeps Memory parity error. The parity circuit is not working properly.
3 beeps Base 64K RAM failure. There is a problem with the first 64K of system memory.
4 beeps System timer not operational. There is problem with the timer(s) that control functions on the motherboard.
5 beeps Processor failure. The system CPU has failed.
6 beeps Gate A20/keyboard controller failure. The keyboard IC controller has failed, preventing gate A20 from switching the processor to protect mode.
7 beeps Virtual mode exception error.
8 beeps Video memory error. The BIOS cannot write to the frame buffer memory on the video card.
9 beeps ROM checksum error. The BIOS ROM chip on the motherboard is likely faulty.
10 beeps CMOS checksum error. Something on the motherboard is causing an error when trying to interact with the CMOS.
11 beeps Bad cache memory. An error in the level 2 cache memory.
1 long beep, 2 short Failure in the video system.
1 long beep, 3 short A failure has been detected in memory above 64K.
1 long beep, 8 short Display test failure.
Continuous beeping A problem with the memory or video.
BIOS Beep Codes
Phoenix Beep Codes
Phoenix uses sequences of beeps to indicate problems. The "-" between each number below indicates a pause between each beep sequence. For example, 1-2-3 indicates one beep, followed by a pause and two beeps, followed by a pause and three beeps. Phoenix version before 4.x use 3-beep codes, while Phoenix versions starting with 4.x use 4-beep codes. Click here for AMI BIOS beep codes.
4-Beep Codes
Beep Code Meaning
1-1-1-3 Faulty CPU/motherboard. Verify real mode.
1-1-2-1 Faulty CPU/motherboard.
1-1-2-3 Faulty motherboard or one of its components.
1-1-3-1 Faulty motherboard or one of its components. Initialize chipset registers with initial POST values.
1-1-3-2 Faulty motherboard or one of its components.
1-1-3-3 Faulty motherboard or one of its components. Initialize CPU registers.
1-1-3-2
1-1-3-3
1-1-3-4 Failure in the first 64K of memory.
1-1-4-1 Level 2 cache error.
1-1-4-3 I/O port error.
1-2-1-1 Power management error.
1-2-1-2
1-2-1-3 Faulty motherboard or one of its components.
1-2-2-1 Keyboard controller failure.
1-2-2-3 BIOS ROM error.
1-2-3-1 System timer error.
1-2-3-3 DMA error.
1-2-4-1 IRQ controller error.
1-3-1-1 DRAM refresh error.
1-3-1-3 A20 gate failure.
1-3-2-1 Faulty motherboard or one of its components.
1-3-3-1 Extended memory error.
1-3-3-3
1-3-4-1
1-3-4-3 Error in first 1MB of system memory.
1-4-1-3
1-4-2-4 CPU error.
1-4-3-1
2-1-4-1 BIOS ROM shadow error.
1-4-3-2
1-4-3-3 Level 2 cache error.
1-4-4-1
1-4-4-2
2-1-1-1 Faulty motherboard or one of its components.
2-1-1-3
2-1-2-1 IRQ failure.
2-1-2-3 BIOS ROM error.
2-1-2-4
2-1-3-2 I/O port failure.
2-1-3-1
2-1-3-3 Video system failure.
2-1-1-3
2-1-2-1 IRQ failure.
2-1-2-3 BIOS ROM error.
2-1-2-4 I/O port failure.
2-1-4-3
2-2-1-1 Video card failure.
2-2-1-3
2-2-2-1
2-2-2-3 Keyboard controller failure.
2-2-3-1 IRQ error.
2-2-4-1 Error in first 1MB of system memory.
2-3-1-1
2-3-3-3 Extended memory failure.
2-3-2-1 Faulty motherboard or one of its components.
2-3-2-3
2-3-3-1 Level 2 cache error.
2-3-4-1
2-3-4-3 Motherboard or video card failure.
2-3-4-1
2-3-4-3
2-4-1-1 Motherboard or video card failure.
2-4-1-3 Faulty motherboard or one of its components.
2-4-2-1 RTC error.
2-4-2-3 Keyboard controller error.
2-4-4-1 IRQ error.
3-1-1-1
3-1-1-3
3-1-2-1
3-1-2-3 I/O port error.
3-1-3-1
3-1-3-3 Faulty motherboard or one of its components.
3-1-4-1
3-2-1-1
3-2-1-2 Floppy drive or hard drive failure.
3-2-1-3 Faulty motherboard or one of its components.
3-2-2-1 Keyboard controller error.
3-2-2-3
3-2-3-1
3-2-4-1 Faulty motherboard or one of its components.
3-2-4-3 IRQ error.
3-3-1-1 RTC error.
3-3-1-3 Key lock error.
3-3-3-3 Faulty motherboard or one of its components.
3-3-3-3
3-3-4-1
3-3-4-3
3-4-1-1
3-4-1-3
3-4-2-1
3-4-2-3
3-4-3-1
3-4-4-1
3-4-4-4 Faulty motherboard or one of its components.
4-1-1-1 Floppy drive or hard drive failure.
4-2-1-1
4-2-1-3
4-2-2-1 IRQ failure.
4-2-2-3
4-2-3-1
4-2-3-3
4-2-4-1 Faulty motherboard or one of its components.
4-2-4-3 Keyboard controller error.
4-3-1-3
4-3-1-4
4-3-2-1
4-3-2-2
4-3-3-1
4-3-4-1
4-3-4-3 Faulty motherboard or one of its components.
4-3-3-2
4-3-3-4 IRQ failure.
4-3-3-3
4-3-4-2 Floppy drive or hard drive failure.
3-Beep Codes
Beep Code Meaning
1-1-2 Faulty CPU/motherboard.
1-1-3 Faulty motherboard/CMOS read-write failure.
1-1-4 Faulty BIOS/BIOS ROM checksum error.
1-2-1 System timer not operational. There is a problem with the timer(s) that control functions on the motherboard.
1-2-2
1-2-3 Faulty motherboard/DMA failure.
1-3-1 Memory refresh failure.
1-3-2
1-3-3
1-3-4 Failure in the first 64K of memory.
1-4-1 Address line failure.
1-4-2 Parity RAM failure.
1-4-3 Timer failure.
1-4-4 NMI port failure.
2-_-_ Any combination of beeps after 2 indicates a failure in the first 64K of memory.
3-1-1 Master DMA failure.
3-1-2 Slave DMA failure.
3-1-3
3-1-4 Interrupt controller failure.
3-2-4 Keyboard controller failure.
3-3-1
3-3-2 CMOS error.
3-3-4 Video card failure.
3-4-1 Video card failure.
4-2-1 Timer failure.
4-2-2 CMOS shutdown failure.
4-2-3 Gate A20 failure.
4-2-4 Unexpected interrupt in protected mode.
4-3-1 RAM test failure.
4-3-3 Timer failure.
4-3-4 Time of day clock failure.
4-4-1 Serial port failure.
4-4-2 Parallel port failure.
4-4-3 Math coprocessor.
Labels: Computer, Internet, Windows XP
Bandwidth Explained!
This is well written explanation about bandwidth, very useful info.
BandWidth Explained
Most hosting companies offer a variety of bandwidth options in their plans. So exactly what is bandwidth as it relates to web hosting? Put simply, bandwidth is the amount of traffic that is allowed to occur between your web site and the rest of the internet. The amount of bandwidth a hosting company can provide is determined by their network connections, both internal to their data center and external to the public internet.
Network Connectivity
The internet, in the most simplest of terms, is a group of millions of computers connected by networks. These connections within the internet can be large or small depending upon the cabling and equipment that is used at a particular internet location. It is the size of each network connection that determines how much bandwidth is available. For example, if you use a DSL connection to connect to the internet, you have 1.54 Mega bits (Mb) of bandwidth. Bandwidth therefore is measured in bits (a single 0 or 1). Bits are grouped in bytes which form words, text, and other information that is transferred between your computer and the internet.
If you have a DSL connection to the internet, you have dedicated bandwidth between your computer and your internet provider. But your internet provider may have thousands of DSL connections to their location. All of these connection aggregate at your internet provider who then has their own dedicated connection to the internet (or multiple connections) which is much larger than your single connection. They must have enough bandwidth to serve your computing needs as well as all of their other customers. So while you have a 1.54Mb connection to your internet provider, your internet provider may have a 255Mb connection to the internet so it can accommodate your needs and up to 166 other users (255/1.54).
Traffic
A very simple analogy to use to understand bandwidth and traffic is to think of highways and cars. Bandwidth is the number of lanes on the highway and traffic is the number of cars on the highway. If you are the only car on a highway, you can travel very quickly. If you are stuck in the middle of rush hour, you may travel very slowly since all of the lanes are being used up.
Traffic is simply the number of bits that are transferred on network connections. It is easiest to understand traffic using examples. One Gigabyte is 2 to the 30th power (1,073,741,824) bytes. One gigabyte is equal to 1,024 megabytes. To put this in perspective, it takes one byte to store one character. Imagine 100 file cabinets in a building, each of these cabinets holds 1000 folders. Each folder has 100 papers. Each paper contains 100 characters - A GB is all the characters in the building. An MP3 song is about 4MB, the same song in wav format is about 40MB, a full length movie can be 800MB to 1000MB (1000MB = 1GB).
If you were to transfer this MP3 song from a web site to your computer, you would create 4MB of traffic between the web site you are downloading from and your computer. Depending upon the network connection between the web site and the internet, the transfer may occur very quickly, or it could take time if other people are also downloading files at the same time. If, for example, the web site you download from has a 10MB connection to the internet, and you are the only person accessing that web site to download your MP3, your 4MB file will be the only traffic on that web site. However, if three people are all downloading that same MP at the same time, 12MB (3 x 4MB) of traffic has been created. Because in this example, the host only has 10MB of bandwidth, someone will have to wait. The network equipment at the hosting company will cycle through each person downloading the file and transfer a small portion at a time so each person's file transfer can take place, but the transfer for everyone downloading the file will be slower. If 100 people all came to the site and downloaded the MP3 at the same time, the transfers would be extremely slow. If the host wanted to decrease the time it took to download files simultaneously, it could increase the bandwidth of their internet connection (at a cost due to upgrading equipment).
Hosting Bandwidth
In the example above, we discussed traffic in terms of downloading an MP3 file. However, each time you visit a web site, you are creating traffic, because in order to view that web page on your computer, the web page is first downloaded to your computer (between the web site and you) which is then displayed using your browser software (Internet Explorer, Netscape, etc.) . The page itself is simply a file that creates traffic just like the MP3 file in the example above (however, a web page is usually much smaller than a music file).
A web page may be very small or large depending upon the amount of text and the number and quality of images integrated within the web page. For example, the home page for CNN.com is about 200KB (200 Kilobytes = 200,000 bytes = 1,600,000 bits). This is typically large for a web page. In comparison, Yahoo's home page is about 70KB.
How Much Bandwidth Is Enough?
It depends (don't you hate that answer). But in truth, it does. Since bandwidth is a significant determinant of hosting plan prices, you should take time to determine just how much is right for you. Almost all hosting plans have bandwidth requirements measured in months, so you need to estimate the amount of bandwidth that will be required by your site on a monthly basis
If you do not intend to provide file download capability from your site, the formula for calculating bandwidth is fairly straightforward:
Average Daily Visitors x Average Page Views x Average Page Size x 31 x Fudge Factor
If you intend to allow people to download files from your site, your bandwidth calculation should be:
[(Average Daily Visitors x Average Page Views x Average Page Size) +
(Average Daily File Downloads x Average File Size)] x 31 x Fudge Factor
Let us examine each item in the formula:
Average Daily Visitors - The number of people you expect to visit your site, on average, each day. Depending upon how you market your site, this number could be from 1 to 1,000,000.
Average Page Views - On average, the number of web pages you expect a person to view. If you have 50 web pages in your web site, an average person may only view 5 of those pages each time they visit.
Average Page Size - The average size of your web pages, in Kilobytes (KB). If you have already designed your site, you can calculate this directly.
Average Daily File Downloads - The number of downloads you expect to occur on your site. This is a function of the numbers of visitors and how many times a visitor downloads a file, on average, each day.
Average File Size - Average file size of files that are downloadable from your site. Similar to your web pages, if you already know which files can be downloaded, you can calculate this directly.
Fudge Factor - A number greater than 1. Using 1.5 would be safe, which assumes that your estimate is off by 50%. However, if you were very unsure, you could use 2 or 3 to ensure that your bandwidth requirements are more than met.
Usually, hosting plans offer bandwidth in terms of Gigabytes (GB) per month. This is why our formula takes daily averages and multiplies them by 31.
Summary
Most personal or small business sites will not need more than 1GB of bandwidth per month. If you have a web site that is composed of static web pages and you expect little traffic to your site on a daily basis, go with a low bandwidth plan. If you go over the amount of bandwidth allocated in your plan, your hosting company could charge you over usage fees, so if you think the traffic to your site will be significant, you may want to go through the calculations above to estimate the amount of bandwidth required in a hosting plan.
Backtracking EMAIL Messages
Backtracking EMAIL Messages
Tracking email back to its source: Twisted Evil
cause i hate spammers... Evil or Very Mad
Ask most people how they determine who sent them an email message and the response is almost universally, "By the From line." Unfortunately this symptomatic of the current confusion among internet users as to where particular messages come from and who is spreading spam and viruses. The "From" header is little more than a courtesy to the person receiving the message. People spreading spam and viruses are rarely courteous. In short, if there is any question about where a particular email message came from the safe bet is to assume the "From" header is forged.
So how do you determine where a message actually came from? You have to understand how email messages are put together in order to backtrack an email message. SMTP is a text based protocol for transferring messages across the internet. A series of headers are placed in front of the data portion of the message. By examining the headers you can usually backtrack a message to the source network, sometimes the source host. A more detailed essay on reading email headers can be found .
If you are using Outlook or Outlook Express you can view the headers by right clicking on the message and selecting properties or options.
Below are listed the headers of an actual spam message I received. I've changed my email address and the name of my server for obvious reasons. I've also double spaced the headers to make them more readable.
Return-Path:
X-Original-To: davar@example.com
Delivered-To: davar@example.com
Received: from 12-218-172-108.client.mchsi.com (12-218-172-108.client.mchsi.com [12.218.172.108])
by mailhost.example.com (Postfix) with SMTP id 1F9B8511C7
for
Received: from (HELO 0udjou) [193.12.169.0] by 12-218-172-108.client.mchsi.com with ESMTP id <536806-74276>; Sun, 16 Nov 2003 19:42:31 +0200
Message-ID:
From: "Maricela Paulson"
Reply-To: "Maricela Paulson"
To: davar@example.com
Subject: STOP-PAYING For Your PAY-PER-VIEW, Movie Channels, Mature Channels...isha
Date: Sun, 16 Nov 2003 19:42:31 +0200
X-Mailer: Internet Mail Service (5.5.2650.21)
X-Priority: 3
MIME-Version: 1.0
Content-Type: multipart/alternative; boundary="MIMEStream=_0+211404_90873633350646_4032088448"
According to the From header this message is from Maricela Paulson at s359dyxxt@yahoo.com. I could just fire off a message to abuse@yahoo.com, but that would be waste of time. This message didn't come from yahoo's email service.
The header most likely to be useful in determining the actual source of an email message is the Received header. According to the top-most Received header this message was received from the host 12-218-172-108.client.mchsi.com with the ip address of 21.218.172.108 by my server mailhost.example.com. An important item to consider is at what point in the chain does the email system become untrusted? I consider anything beyond my own email server to be an unreliable source of information. Because this header was generated by my email server it is reasonable for me to accept it at face value.
The next Received header (which is chronologically the first) shows the remote email server accepting the message from the host 0udjou with the ip 193.12.169.0. Those of you who know anything about IP will realize that that is not a valid host IP address. In addition, any hostname that ends in client.mchsi.com is unlikely to be an authorized email server. This has every sign of being a cracked client system.
Here's is where we start digging. By default Windows is somewhat lacking in network diagnostic tools; however, you can use the tools at to do your own checking.
davar@nqh9k:[/home/davar] $whois 12.218.172.108
AT&T WorldNet Services ATT (NET-12-0-0-0-1)
12.0.0.0 - 12.255.255.255
Mediacom Communications Corp MEDIACOMCC-12-218-168-0-FLANDREAU-MN (NET-12-218-168-0-1)
12.218.168.0 - 12.218.175.255
# ARIN WHOIS database, last updated 2003-12-31 19:15
# Enter ? for additional hints on searching ARIN's WHOIS database.
I can also verify the hostname of the remote server by using nslookup, although in this particular instance, my email server has already provided both the IP address and the hostname.
davar@nqh9k:[/home/davar] $nslookup 12.218.172.108
Server: localhost
Address: 127.0.0.1
Name: 12-218-172-108.client.mchsi.com
Address: 12.218.172.108
Ok, whois shows that Mediacom Communications owns that netblock and nslookup confirms the address to hostname mapping of the remote server,12-218-172-108.client.mchsi.com. If I preface a www in front of the domain name portion and plug that into my web browser, http://www.mchsi.com, I get Mediacom's web site.
There are few things more embarrassing to me than firing off an angry message to someone who is supposedly responsible for a problem, and being wrong. By double checking who owns the remote host's IP address using two different tools (whois and nslookup) I minimize the chance of making myself look like an idiot.
A quick glance at the web site and it appears they are an ISP. Now if I copy the entire message including the headers into a new email message and send it to abuse@mchsi.com with a short message explaining the situation, they may do something about it.
But what about Maricela Paulson? There really is no way to determine who sent a message, the best you can hope for is to find out what host sent it. Even in the case of a PGP signed messages there is no guarantee that one particular person actually pressed the send button. Obviously determining who the actual sender of an email message is much more involved than reading the From header. Hopefully this example may be of some use to other forum regulars.
Labels: Internet
anti leech hacking tutorial
I was just asking to know if there is some audiance before
here is my methode
for hacking anti leech
we gona use a soft calde proxo mitron
proxomitron is an anti bull script web proxy it' works buy applying some rules to elliuminte pop up and many other thing but for our cas we need to desactive all this filtring first goto
w-w.proxomitron.info
download a copy of the soft
then you need to unselect all the option of the soft
and clik on log window
no go to a anti leech web site
use the plug in and not netpumper
in the plugin
add a proxy
you must put this proxy adress
127.0.0.1 8080 for http
the same for ftp
now select the file to download a click download
watch in proximitron log winodws you will see many internal forwarding
if the file are located in a ftp server
proximitron dont handel them
and you will find an error
in a ftp adress
if it's a http adress
you will find some thing like
get /blablalma/bla/file
site tr.com
and you have foudn the adress
it' tr.com/blabla/file
Labels: Computer, Internet, Windows XP
Anonymity of Proxy, Anonymity Of Proxy learn it insideout
Anonymity of Proxy
The exchange of information in Internet is made by the "client - server" model. A client sends a request (what files he needs) and a server sends a reply (required files). For close cooperation (full understanding) between a client and a server the client sends additional information about itself: a version and a name of an operating system, configuration of a browser (including its name and version) etc. This information can be necessary for the server in order to know which web-page should be given (open) to the client. There are different variants of web-pages for different configurations of browsers. However, as long as web-pages do not usually depend on browsers, it makes sense to hide this information from the web-server.
What your browser transmits to a web-server:
a name and a version of an operating system
a name and a version of a browser
configuration of a browser (display resolution, color depth, java / javascript support, ...)
IP-address of a client
Other information
The most important part of such information (and absolutely needless for a web-server) is information about IP-address. Using your IP it is possible to know about you the following:
a country where you are from
a city
your provider?s name and e-mail
your physical address
Information, transmitted by a client to a server is available (accessible) for a server as environment variables. Every information unit is a value of some variable. If any information unit is not transmitted, then corresponding variable will be empty (its value will be undetermined).
These are some environment variables:
REMOTE_ADDR ? IP address of a client
HTTP_VIA ? if it is not empty, then a proxy is used. Value is an address (or several addresses) of a proxy server, this variable is added by a proxy server itself if you use one.
HTTP_X_FORWARDED_FOR ? if it is not empty, then a proxy is used. Value is a real IP address of a client (your IP), this variable is also added by a proxy server if you use one.
HTTP_ACCEPT_LANGUAGE ? what language is used in browser (what language a page should be displayed in)
HTTP_USER_AGENT ? so called "a user?s agent". For all browsers this is Mozilla. Furthermore, browser?s name and version (e.g. MSIE 5.5) and an operating system (e.g. Windows 98) is also mentioned here.
HTTP_HOST ? is a web server?s name
This is a small part of environment variables. In fact there are much more of them (DOCUMENT_ROOT, HTTP_ACCEPT_ENCODING, HTTP_CACHE_CONTROL, HTTP_CONNECTION, SERVER_ADDR, SERVER_SOFTWARE, SERVER_PROTOCOL, ...). Their quantity can depend on settings of both a server and a client.
These are examples of variable values:
REMOTE_ADDR = 194.85.1.1
HTTP_ACCEPT_LANGUAGE = ru
HTTP_USER_AGENT = Mozilla/4.0 (compatible; MSIE 5.0; Windows 98)
HTTP_HOST = www.webserver.ru
HTTP_VIA = 194.85.1.1 (Squid/2.4.STABLE7)
HTTP_X_FORWARDED_FOR = 194.115.5.5
Anonymity at work in Internet is determined by what environment variables "hide" from a web-server.
If a proxy server is not used, then environment variables look in the following way:
REMOTE_ADDR = your IP
HTTP_VIA = not determined
HTTP_X_FORWARDED_FOR = not determined
According to how environment variables "hided" by proxy servers, there are several types of proxies
Transparent Proxies
They do not hide information about your IP address:
REMOTE_ADDR = proxy IP
HTTP_VIA = proxy IP
HTTP_X_FORWARDED_FOR = your IP
The function of such proxy servers is not the improvement of your anonymity in Internet. Their purpose is information cashing, organization of joint access to Internet of several computers, etc.
Anonymous Proxies
All proxy servers, that hide a client?s IP address in any way are called anonymous proxies
Simple Anonymous Proxies
These proxy servers do not hide a fact that a proxy is used, however they replace your IP with its own:
REMOTE_ADDR = proxy IP
HTTP_VIA = proxy IP
HTTP_X_FORWARDED_FOR = proxy IP
These proxies are the most widespread among other anonymous proxy servers.
Distorting Proxies
As well as simple anonymous proxy servers these proxies do not hide the fact that a proxy server is used. However a client?s IP address (your IP address) is replaced with another (arbitrary, random) IP:
REMOTE_ADDR = proxy IP
HTTP_VIA = proxy IP
HTTP_X_FORWARDED_FOR = random IP address
High Anonymity Proxies
These proxy servers are also called "high anonymity proxy". In contrast to other types of anonymity proxy servers they hide a fact of using a proxy:
REMOTE_ADDR = proxy IP
HTTP_VIA = not determined
HTTP_X_FORWARDED_FOR = not determined
That means that values of variables are the same as if proxy is not used, with the exception of one very important thing ? proxy IP is used instead of your IP address.
Summary
Depending on purposes there are transparent and anonymity proxies. However, remember, using proxy servers you hide only your IP from a web-server, but other information (about browser configuration) is accessible!
All mIRC Commands
All mIRC Commands
/ Recalls the previous command entered in the current window.
/! Recalls the last command typed in any window.
/action {action text} Sends the specifed action to the active channel or query window.
/add [-apuce] {filename.ini} Loads aliases, popups, users, commands, and events.
/ame {action text} Sends the specifed action to all channels which you are currently on.
/amsg {text} Sends the specifed message to all channels which you are currently on.
/auser {level} {nick|address} Adds a user with the specified access level to the remote users
list.
/auto [on|off|nickname|address] Toggles auto-opping of a nick or address or sets it on or off
totally.
/away {away message} Sets you away leave a message explaining that you are not currently paying
attention to IRC.
/away Sets you being back.
/ban [#channel] {nickname} [type] Bans the specified nick from the curent or given channel.
/beep {number} {delay} Locally beeps 'number' times with 'delay' in between the beeps. /channel
Pops up the channel central window (only works in a channel).
/clear Clears the entire scrollback buffer of the current window.
/ctcp {nickname} {ping|finger|version|time|userinfo|clientinfo} Does the given ctcp request on
nickname.
/closemsg {nickname} Closes the query window you have open to the specified nick.
/creq [ask | auto | ignore] Sets your DCC 'On Chat request' settings in DCC/Options.
/dcc send {nickname} {file1} {file2} {file3} ... {fileN} Sends the specified files to nick.
/dcc chat {nickname} Opens a dcc window and sends a dcc chat request to nickname.
/describe {#channel} {action text} Sends the specifed action to the specified channel window.
/dde [-r] {service} {topic} {item} [data] Allows DDE control between mIRC and other
applications.
/ddeserver [on [service name] | off] To turn on the DDE server mode, eventually with a given
service name.
/disable {#groupname} De-activates a group of commands or events.
/disconnect Forces a hard and immediate disconnect from your IRC server. Use it with care.
/dlevel {level} Changes the default user level in the remote section.
/dns {nickname | IP address | IP name} Uses your providers DNS to resolve an IP address.
/echo [nickname|#channel|status] {text} Displays the given text only to YOU on the given place
in color N.
/enable {#groupname} Activates a group of commands or events.
/events [on|off] Shows the remote events status or sets it to listening or not.
/exit Forces mIRC to closedown and exit.
/finger Does a finger on a users address.
/flood [{numberoflines} {seconds} {pausetime}] Sets a crude flood control method.
/fsend [on|off] Shows fsends status and allows you to turn dcc fast send on or off.
/fserve {nickname} {maxgets} {homedirectory} [welcome text file] Opens a fileserver.
/guser {level} {nick} [type] Adds the user to the user list with the specified level and
address type.
/help {keyword} Brings up the Basic IRC Commands section in the mIRC help file.
/ignore [on|off|nickname|address] Toggles ignoring of a nick or address or sets it on or off
totally.
/invite {nickname} {#channel} Invites another user to a channel.
/join {#channel} Makes you join the specified channel.
/kick {#channel} {nickname} Kicks nickname off a given channel.
/list [#string] [-min #] [-max #] Lists all currently available channels, evt. filtering for
parameters.
/log [on|off] Shows the logging status or sets it on or off for the current window.
/me {action text} Sends the specifed action to the active channel or query window.
/mode {#channel|nickname} [[+|-]modechars [parameters]] Sets channel or user modes.
/msg {nickname} {message} Send a private message to this user without opening a query window.
/names {#channel} Shows the nicks of all people on the given channel.
/nick {new nickname} Changes your nickname to whatever you like.
/notice {nick} {message} Send the specified notice message to the nick.
/notify [on|off|nickname] Toggles notifying you of a nick on IRC or sets it on or off totally.
/onotice [#channel] {message} Send the specified notice message to all channel ops.
/omsg [#channel] {message} Send the specified message to all ops on a channel.
/part {#channel} Makes you leave the specified channel.
/partall Makes you leave all channels you are on.
/ping {server address} Pings the given server. NOT a nickname.
/play [-c] {filename} [delay] Allows you to send text files to a window.
/pop {delay} [#channel] {nickname} Performs a randomly delayed +o on a not already opped nick.
/protect [on|off|nickname|address] Toggles protection of a nick or address or sets it on or off
totally.
/query {nickname} {message} Open a query window to this user and send them the private message.
/quit [reason] Disconnect you from IRC with the optional byebye message.
/raw {raw command} Sends any raw command you supply directly to the server. Use it with care!!
/remote [on|off] Shows the remote commands status or sets it to listening or not.
/rlevel {access level} Removes all users from the remote users list with the specified access
level.
/run {c:\path\program.exe} [parameters] Runs the specified program, evt. with parameters.
/ruser {nick[!]|address} [type] Removes the user from the remote users list.
/save {filename.ini} Saves remote sections into a specified INI file.
/say {text} Says whatever you want to the active window.
/server [server address [port] [password]] Reconnects to the previous server or a newly
specified one.
/sound [nickname|#channel] {filename.wav} {action text} Sends an action and a fitting sound.
/speak {text} Uses the external text to speech program Monologue to speak up the text.
/sreq [ask | auto | ignore] Sets your DCC 'On Send request' settings in DCC/Options.
/time Tells you the time on the server you use.
/timer[N] {repetitions} {interval in seconds} {command} [| {more commands}] Activates a timer.
/topic {#channel} {newtopic} Changes the topic for the specified channel.
/ulist [{|}]{level} Lists all users in the remote list with the specified access levels.
/url [-d] Opens the URL windows that allows you to surf the www parallel to IRC.
/uwho [nick] Pops up the user central with information about the specified user.
/who {#channel} Shows the nicks of all people on the given channel.
/who {*address.string*} Shows all people on IRC with a matching address.
/whois {nickname} Shows information about someone in the status window.
/whowas {nickname} Shows information about someone who -just- left IRC.
/wavplay {c:\path\sound.wav} Locally plays the specified wave file.
/write [-cidl] {filename} [text] To write the specified text to a .txt file.
MoViEBoT #xdcc-help /server irc.atomic-irc.net
We strive to make IRC easier for you!
Labels: Computer, Internet, Windows XP
Monday, February 18, 2008
Accessing The Entire Internet On Your 3 Phone, U8110, E616 etc.
If you have a phone thats with the provider 3 theres a simple trick to allow you to access the entire internet on its browser without having to go through 3 services and only what they want to allow you access to view.
Simply do the following.
Menu - 9 (for settings) - 5 (for access points) - Edit the 3 Services
Change the APN (down the bottom) from 3services to 3netaccess
Restart the phone
And you can now access the entire internet through your phones browser.
Remember you'll have to change it back if you want to access 3 services.
Changing it in the browser doesn't seem to work.
I have tried this on my U8110 and it worked perfectly
Things to note:
* Remember that you are charged for all downloads (.4c per kb on most plans) so if your cautious about your phone bill id advise staying away from sites with loads of pictures.
* Also, some people have had trouble where they have accessed a site with too much information on it and the phone has either froze or reset. The phone is not harmed by this but its advisable you dont go to large sites on it for this or the above reason. If your phone freezes and you cant turn it off simply take the battery out and put it back in.
Labels: Cell Phone, Internet, Media
A Web Standards Checklist
A Web Standards Checklist, How to make a proper website
A web standards checklist
The term web standards can mean different things to different people. For some, it is 'table-free sites', for others it is 'using valid code'. However, web standards are much broader than that. A site built to web standards should adhere to standards (HTML, XHTML, XML, CSS, XSLT, DOM, MathML, SVG etc) and pursue best practices (valid code, accessible code, semantically correct code, user-friendly URLs etc).
In other words, a site built to web standards should ideally be lean, clean, CSS-based, accessible, usable and search engine friendly.
About the checklist
This is not an uber-checklist. There are probably many items that could be added. More importantly, it should not be seen as a list of items that must be addressed on every site that you develop. It is simply a guide that can be used:
* to show the breadth of web standards
* as a handy tool for developers during the production phase of websites
* as an aid for developers who are interested in moving towards web standards
The checklist
1.Quality of code
1. Does the site use a correct Doctype?
2. Does the site use a Character set?
3. Does the site use Valid (X)HTML?
4. Does the site use Valid CSS?
5. Does the site use any CSS hacks?
6. Does the site use unnecessary classes or ids?
7. Is the code well structured?
8. Does the site have any broken links?
9. How does the site perform in terms of speed/page size?
10. Does the site have JavaScript errors?
2. Degree of separation between content and presentation
1. Does the site use CSS for all presentation aspects (fonts, colour, padding, borders etc)?
2. Are all decorative images in the CSS, or do they appear in the (X)HTML?
3. Accessibility for users
1. Are "alt" attributes used for all descriptive images?
2. Does the site use relative units rather than absolute units for text size?
3. Do any aspects of the layout break if font size is increased?
4. Does the site use visible skip menus?
5. Does the site use accessible forms?
6. Does the site use accessible tables?
7. Is there sufficient colour brightness/contrasts?
8. Is colour alone used for critical information?
9. Is there delayed responsiveness for dropdown menus (for users with reduced motor skills)?
10. Are all links descriptive (for blind users)?
4. Accessibility for devices
1. Does the site work acceptably across modern and older browsers?
2. Is the content accessible with CSS switched off or not supported?
3. Is the content accessible with images switched off or not supported?
4. Does the site work in text browsers such as Lynx?
5. Does the site work well when printed?
6. Does the site work well in Hand Held devices?
7. Does the site include detailed metadata?
8. Does the site work well in a range of browser window sizes?
5. Basic Usability
1. Is there a clear visual hierarchy?
2. Are heading levels easy to distinguish?
3. Does the site have easy to understand navigation?
4. Does the site use consistent navigation?
5. Are links underlined?
6. Does the site use consistent and appropriate language?
7. Do you have a sitemap page and contact page? Are they easy to find?
8. For large sites, is there a search tool?
9. Is there a link to the home page on every page in the site?
10. Are visited links clearly defined with a unique colour?
6. Site management
1. Does the site have a meaningful and helpful 404 error page that works from any depth in the site?
2. Does the site use friendly URLs?
3. Do your URLs work without "www"?
4. Does the site have a favicon?
1. Quality of code
1.1 Does the site use a correct Doctype?
A doctype (short for 'document type declaration') informs the validator which version of (X)HTML you're using, and must appear at the very top of every web page. Doctypes are a key component of compliant web pages: your markup and CSS won't validate without them.
CODE
http://www.alistapart.com/articles/doctype/
More:
CODE
http://www.w3.org/QA/2002/04/valid-dtd-list.html
CODE
http://css.maxdesign.com.au/listamatic/about-boxmodel.htm
CODE
http://gutfeldt.ch/matthias/articles/doctypeswitch.html
1.2 Does the site use a Character set?
If a user agent (eg. a browser) is unable to detect the character encoding used in a Web document, the user may be presented with unreadable text. This information is particularly important for those maintaining and extending a multilingual site, but declaring the character encoding of the document is important for anyone producing XHTML/HTML or CSS.
CODE
http://www.w3.org/International/tutorials/tutorial-char-enc/
More:
CODE
http://www.w3.org/International/O-charset.html
1.3 Does the site use Valid (X)HTML?
Valid code will render faster than code with errors. Valid code will render better than invalid code. Browsers are becoming more standards compliant, and it is becoming increasingly necessary to write valid and standards compliant HTML.
CODE
http://www.maxdesign.com.au/presentation/sit2003/06.htm
More:
CODE
http://validator.w3.org/
1.4 Does the site use Valid CSS?
You need to make sure that there aren't any errors in either your HTML or your CSS, since mistakes in either place can result in botched document appearance.
CODE
http://www.meyerweb.com/eric/articles/webrev/199904.html
More:
CODE
http://jigsaw.w3.org/css-validator/
1.5 Does the site use any CSS hacks?
Basically, hacks come down to personal choice, the amount of knowledge you have of workarounds, the specific design you are trying to achieve.
CODE
http://www.mail-archive.com/wsg@webstandardsgroup.org/msg05823.html
More:
CODE
http://css-discuss.incutio.com/?page=CssHack
CODE
http://css-discuss.incutio.com/?page=ToHackOrNotToHack
CODE
http://centricle.com/ref/css/filters/
1.6 Does the site use unnecessary classes or ids?
I've noticed that developers learning new skills often end up with good CSS but poor XHTML. Specifically, the HTML code tends to be full of unnecessary divs and ids. This results in fairly meaningless HTML and bloated style sheets.
CODE
http://www.clagnut.com/blog/228/
1.7 Is the code well structured?
Semantically correct markup uses html elements for their given purpose. Well structured HTML has semantic meaning for a wide range of user agents (browsers without style sheets, text browsers, PDAs, search engines etc.)
CODE
http://www.maxdesign.com.au/presentation/benefits/index04.htm
More:
CODE
http://www.w3.org/2003/12/semantic-extractor.html
1.8 Does the site have any broken links?
Broken links can frustrate users and potentially drive customers away. Broken links can also keep search engines from properly indexing your site.
More:
CODE
http://validator.w3.org/checklink
1.9 How does the site perform in terms of speed/page size?
Don't make me wait... That's the message users give us in survey after survey. Even broadband users can suffer the slow-loading blues.
CODE
http://www.websiteoptimization.com/speed/
1.10 Does the site have JavaScript errors?
Internet Explore for Windows allows you to turn on a debugger that will pop up a new window and let you know there are javascript errors on your site. This is available under 'Internet Options' on the Advanced tab. Uncheck 'Disable script debugging'.
2. Degree of separation between content and presentation
2.1 Does the site use CSS for all presentation aspects (fonts, colour, padding, borders etc)?
Use style sheets to control layout and presentation.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-style-sheets
2.2 Are all decorative images in the CSS, or do they appear in the (X)HTML?
The aim for web developers is to remove all presentation from the html code, leaving it clean and semantically correct.
CODE
http://www.maxdesign.com.au/presentation/benefits/index07.htm
3. Accessibility for users
3.1 Are "alt" attributes used for all descriptive images?
Provide a text equivalent for every non-text element
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-text-equivalent
3.2 Does the site use relative units rather than absolute units for text size?
Use relative rather than absolute units in markup language attribute values and style sheet property values'.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-relative-units
More:
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-relative-units
CODE
http://www.clagnut.com/blog/348/
3.3 Do any aspects of the layout break if font size is increased?
Try this simple test. Look at your website in a browser that supports easy incrementation of font size. Now increase your browser's font size. And again. And again... Look at your site. Does the page layout still hold together? It is dangerous for developers to assume that everyone browses using default font sizes.
3.4 Does the site use visible skip menus?
A method shall be provided that permits users to skip repetitive navigation links.
CODE
http://www.section508.gov/index.cfm?FuseAction=Content&ID=12
Group related links, identify the group (for user agents), and, until user agents do so, provide a way to bypass the group.
CODE
http://www.w3.org/TR/WCAG10-TECHS/#tech-group-links
...blind visitors are not the only ones inconvenienced by too many links in a navigation area. Recall that a mobility-impaired person with poor adaptive technology might be stuck tabbing through that morass.
CODE
http://joeclark.org/book/sashay/serialization/Chapter08.html#h4-2020
More:
CODE
http://www.niehs.nih.gov/websmith/508/o.htm
3.5 Does the site use accessible forms?
Forms aren't the easiest of things to use for people with disabilities. Navigating around a page with written content is one thing, hopping between form fields and inputting information is another.
CODE
http://www.htmldog.com/guides/htmladvanced/forms/
More:
CODE
http://www.webstandards.org/learn/tutorials/accessible-forms/01-accessible-forms.html
CODE
http://www.accessify.com/tools-and-wizards/accessible-form-builder.asp
CODE
http://accessify.com/tutorials/better-accessible-forms.asp
3.6 Does the site use accessible tables?
For data tables, identify row and column headers... For data tables that have two or more logical levels of row or column headers, use markup to associate data cells and header cells.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-table-headers
More:
CODE
http://www.bcc.ctc.edu/webpublishing/ada/resources/tables.asp
CODE
http://www.accessify.com/tools-and-wizards/accessible-table-builder_step1.asp
CODE
http://www.webaim.org/techniques/tables/
3.7 Is there sufficient colour brightness/contrasts?
Ensure that foreground and background colour combinations provide sufficient contrast when viewed by someone having colour deficits.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-colour-contrast
More:
CODE
http://www.juicystudio.com/services/colourcontrast.asp
3.8 Is colour alone used for critical information?
Ensure that all information conveyed with colour is also available without colour, for example from context or markup.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-colour-convey
There are basically three types of colour deficiency; Deuteranope (a form of red/green colour deficit), Protanope (another form of red/green colour deficit) and Tritanope (a blue/yellow deficit- very rare).
More:
CODE
http://colourfilter.wickline.org/
CODE
http://www.toledo-bend.com/colourblind/Ishihara.html
CODE
http://www.vischeck.com/vischeck/vischeckURL.php
3.9 Is there delayed responsiveness for dropdown menus?
Users with reduced motor skills may find dropdown menus hard to use if responsiveness is set too fast.
3.10 Are all links descriptive?
Link text should be meaningful enough to make sense when read out of context - either on its own or as part of a sequence of links. Link text should also be terse.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-meaningful-links
4. Accessibility for devices.
4.1 Does the site work acceptably across modern and older browsers?
Before starting to build a CSS-based layout, you should decide which browsers to support and to what level you intend to support them.
CODE
http://www.maxdesign.com.au/presentation/process/index_step01.cfm
4.2 Is the content accessible with CSS switched off or not supported?
Some people may visit your site with either a browser that does not support CSS or a browser with CSS switched off. In content is structured well, this will not be an issue.
4.3 Is the content accessible with images switched off or not supported?
Some people browse websites with images switched off - especially people on very slow connections. Content should still be accessible for these people.
4.4 Does the site work in text browsers such as Lynx?
This is like a combination of images and CSS switched off. A text-based browser will rely on well structured content to provide meaning.
More:
CODE
http://www.delorie.com/web/lynxview
4.5 Does the site work well when printed?
You can take any (X)HTML document and simply style it for print, without having to touch the markup.
CODE
http://www.alistapart.com/articles/goingtoprint/
More:
CODE
http://www.d.umn.edu/itss/support/Training/Online/webdesign/css.html#print
4.6 Does the site work well in Hand Held devices?
This is a hard one to deal with until hand held devices consistently support their correct media type. However, some layouts work better in current hand-held devices. The importance of supporting hand held devices will depend on target audiences.
4.7 Does the site include detailed metadata?
Metadata is machine understandable information for the web
CODE
http://www.w3.org/Metadata/
Metadata is structured information that is created specifically to describe another resource. In other words, metadata is 'data about data'.
4.8 Does the site work well in a range of browser window sizes?
It is a common assumption amongst developers that average screen sizes are increasing. Some developers assume that the average screen size is now 1024px wide. But what about users with smaller screens and users with hand held devices? Are they part of your target audience and are they being disadvantaged?
5. Basic Usability
5.1 Is there a clear visual hierarchy?
Organise and prioritise the contents of a page by using size, prominence and content relationships.
CODE
http://www.great-web-design-tips.com/web-site-design/165.html
5.2 Are heading levels easy to distinguish?
Use header elements to convey document structure and use them according to specification.
CODE
http://www.w3.org/TR/WCAG10/wai-pageauth.html#tech-logical-headings
5.3 Is the site's navigation easy to understand?
Your navigation system should give your visitor a clue as to what page of the site they are currently on and where they can go next.
CODE
http://www.1stsitefree.com/design_nav.htm
5.4 Is the site's navigation consistent?
If each page on your site has a consistent style of presentation, visitors will find it easier to navigate between pages and find information
CODE
http://www.juicystudio.com/tutorial/accessibility/navigation.asp
5.5 Does the site use consistent and appropriate language?
The use of clear and simple language promotes effective communication. Trying to come across as articulate can be as difficult to read as poorly written grammar, especially if the language used isn't the visitor's primary language.
CODE
http://www.juicystudio.com/tutorial/accessibility/clear.asp
5.6 Does the site have a sitemap page and contact page? Are they easy to find?
Most site maps fail to convey multiple levels of the site's information architecture. In usability tests, users often overlook site maps or can't find them. Complexity is also a problem: a map should be a map, not a navigational challenge of its own.
CODE
http://www.useit.com/alertbox/20020106.html
5.7 For large sites, is there a search tool?
While search tools are not needed on smaller sites, and some people will not ever use them, site-specific search tools allow users a choice of navigation options.
5.8 Is there a link to the home page on every page in the site?
Some users like to go back to a site's home page after navigating to content within a site. The home page becomes a base camp for these users, allowing them to regroup before exploring new content.
5.9 Are links underlined?
To maximise the perceived affordance of clickability, colour and underline the link text. Users shouldn't have to guess or scrub the page to find out where they can click.
CODE
http://www.useit.com/alertbox/20040510.html
5.10 Are visited links clearly defined?
Most important, knowing which pages they've already visited frees users from unintentionally revisiting the same pages over and over again.
CODE
http://www.useit.com/alertbox/20040503.html
6. Site management
6.1 Does the site have a meaningful and helpful 404 error page that works from any depth in the site?
You've requested a page - either by typing a URL directly into the address bar or clicking on an out-of-date link and you've found yourself in the middle of cyberspace nowhere. A user-friendly website will give you a helping hand while many others will simply do nothing, relying on the browser's built-in ability to explain what the problem is.
CODE
http://www.alistapart.com/articles/perfect404/
6.2 Does the site use friendly URLs?
Most search engines (with a few exceptions - namely Google) will not index any pages that have a question mark or other character (like an ampersand or equals sign) in the URL... what good is a site if no one can find it?
CODE
http://www.sitepoint.com/article/search-engine-friendly-urls
One of the worst elements of the web from a user interface standpoint is the URL. However, if they're short, logical, and self-correcting, URLs can be acceptably usable
CODE
http://www.merges.net/theory/20010305.html
More:
CODE
http://www.sitepoint.com/article/search-engine-friendly-urls
CODE
http://www.websitegoodies.com/article/32
CODE
http://www.merges.net/theory/20010305.html
6.3 Does the site's URL work without "www"?
While this is not critical, and in some cases is not even possible, it is always good to give people the choice of both options. If a user types your domain name without the www and gets no site, this could disadvantage both the user and you.
6.4 Does the site have a favicon?
A Favicon is a multi-resolution image included on nearly all professionally developed sites. The Favicon allows the webmaster to further promote their site, and to create a more customized appearance within a visitor's browser.
CODE
http://www.favicon.com/
Favicons are definitely not critical. However, if they are not present, they can cause 404 errors in your logs (site statistics). Browsers like IE will request them from the server when a site is bookmarked. If a favicon isn't available, a 404 error may be generated. Therefore, having a favicon could cut down on favicon specific 404 errors. The same is true of a 'robots.txt' file.
Labels: Internet
A Basic Guide to the Internet
The Internet is a computer network made up of thousands of networks worldwide. No one knows exactly how many computers are connected to the Internet. It is certain, however, that these number in the millions.
No one is in charge of the Internet. There are organizations which develop technical aspects of this network and set standards for creating applications on it, but no governing body is in control. The Internet backbone, through which Internet traffic flows, is owned by private companies.
All computers on the Internet communicate with one another using the Transmission Control Protocol/Internet Protocol suite, abbreviated to TCP/IP. Computers on the Internet use a client/server architecture. This means that the remote server machine provides files and services to the user's local client machine. Software can be installed on a client computer to take advantage of the latest access technology.
An Internet user has access to a wide variety of services: electronic mail, file transfer, vast information resources, interest group membership, interactive collaboration, multimedia displays, real-time broadcasting, shopping opportunities, breaking news, and much more.
The Internet consists primarily of a variety of access protocols. Many of these protocols feature programs that allow users to search for and retrieve material made available by the protocol.
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COMPONENTS OF THE INTERNET
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WORLD WIDE WEB
The World Wide Web (abbreviated as the Web or WWW) is a system of Internet servers that supports hypertext to access several Internet protocols on a single interface. Almost every protocol type available on the Internet is accessible on the Web. This includes e-mail, FTP, Telnet, and Usenet News. In addition to these, the World Wide Web has its own protocol: HyperText Transfer Protocol, or HTTP. These protocols will be explained later in this document.
The World Wide Web provides a single interface for accessing all these protocols. This creates a convenient and user-friendly environment. It is no longer necessary to be conversant in these protocols within separate, command-level environments. The Web gathers together these protocols into a single system. Because of this feature, and because of the Web's ability to work with multimedia and advanced programming languages, the Web is the fastest-growing component of the Internet.
The operation of the Web relies primarily on hypertext as its means of information retrieval. HyperText is a document containing words that connect to other documents. These words are called links and are selectable by the user. A single hypertext document can contain links to many documents. In the context of the Web, words or graphics may serve as links to other documents, images, video, and sound. Links may or may not follow a logical path, as each connection is programmed by the creator of the source document. Overall, the Web contains a complex virtual web of connections among a vast number of documents, graphics, videos, and sounds.
Producing hypertext for the Web is accomplished by creating documents with a language called HyperText Markup Language, or HTML. With HTML, tags are placed within the text to accomplish document formatting, visual features such as font size, italics and bold, and the creation of hypertext links. Graphics and multimedia may also be incorporated into an HTML document. HTML is an evolving language, with new tags being added as each upgrade of the language is developed and released. The World Wide Web Consortium (W3C), led by Web founder Tim Berners-Lee, coordinates the efforts of standardizing HTML. The W3C now calls the language XHTML and considers it to be an application of the XML language standard.
The World Wide Web consists of files, called pages or home pages, containing links to documents and resources throughout the Internet.
The Web provides a vast array of experiences including multimedia presentations, real-time collaboration, interactive pages, radio and television broadcasts, and the automatic "push" of information to a client computer. Programming languages such as Java, JavaScript, Visual Basic, Cold Fusion and XML are extending the capabilities of the Web. A growing amount of information on the Web is served dynamically from content stored in databases. The Web is therefore not a fixed entity, but one that is in a constant state of development and flux.
For more complete information about the World Wide Web, see Understanding The World Wide Web.
E-MAIL
Electronic mail, or e-mail, allows computer users locally and worldwide to exchange messages. Each user of e-mail has a mailbox address to which messages are sent. Messages sent through e-mail can arrive within a matter of seconds.
A powerful aspect of e-mail is the option to send electronic files to a person's e-mail address. Non-ASCII files, known as binary files, may be attached to e-mail messages. These files are referred to as MIME attachments.MIME stands for Multimedia Internet Mail Extension, and was developed to help e-mail software handle a variety of file types. For example, a document created in Microsoft Word can be attached to an e-mail message and retrieved by the recipient with the appropriate e-mail program. Many e-mail programs, including Eudora, Netscape Messenger, and Microsoft Outlook, offer the ability to read files written in HTML, which is itself a MIME type.
TELNET
Telnet is a program that allows you to log into computers on the Internet and use online databases, library catalogs, chat services, and more. There are no graphics in Telnet sessions, just text. To Telnet to a computer, you must know its address. This can consist of words (locis.loc.gov) or numbers (140.147.254.3). Some services require you to connect to a specific port on the remote computer. In this case, type the port number after the Internet address. Example: telnet nri.reston.va.us 185.
Telnet is available on the World Wide Web. Probably the most common Web-based resources available through Telnet have been library catalogs, though most catalogs have since migrated to the Web. A link to a Telnet resource may look like any other link, but it will launch a Telnet session to make the connection. A Telnet program must be installed on your local computer and configured to your Web browser in order to work.
With the increasing popularity of the Web, Telnet has become less frequently used as a means of access to information on the Internet.
FTP
FTP stands for File Transfer Protocol. This is both a program and the method used to transfer files between computers. Anonymous FTP is an option that allows users to transfer files from thousands of host computers on the Internet to their personal computer account. FTP sites contain books, articles, software, games, images, sounds, multimedia, course work, data sets, and more.
If your computer is directly connected to the Internet via an Ethernet cable, you can use one of several PC software programs, such as WS_FTP for Windows, to conduct a file transfer.
FTP transfers can be performed on the World Wide Web without the need for special software. In this case, the Web browser will suffice. Whenever you download software from a Web site to your local machine, you are using FTP. You can also retrieve FTP files via search engines such as FtpFind, located at /http://www.ftpfind.com/. This option is easiest because you do not need to know FTP program commands.
E-MAIL DISCUSSION GROUPS
One of the benefits of the Internet is the opportunity it offers to people worldwide to communicate via e-mail. The Internet is home to a large community of individuals who carry out active discussions organized around topic-oriented forums distributed by e-mail. These are administered by software programs. Probably the most common program is the listserv.
A great variety of topics are covered by listservs, many of them academic in nature. When you subscribe to a listserv, messages from other subscribers are automatically sent to your electronic mailbox. You subscribe to a listserv by sending an e-mail message to a computer program called a listserver. Listservers are located on computer networks throughout the world. This program handles subscription information and distributes messages to and from subscribers. You must have a e-mail account to participate in a listserv discussion group. Visit Tile.net at /http://tile.net/ to see an example of a site that offers a searchablecollection of e-mail discussion groups.
Majordomo and Listproc are two other programs that administer e-mail discussion groups. The commands for subscribing to and managing your list memberships are similar to those of listserv.
USENET NEWS
Usenet News is a global electronic bulletin board system in which millions of computer users exchange information on a vast range of topics. The major difference between Usenet News and e-mail discussion groups is the fact that Usenet messages are stored on central computers, and users must connect to these computers to read or download the messages posted to these groups. This is distinct from e-mail distribution, in which messages arrive in the electronic mailboxes of each list member.
Usenet itself is a set of machines that exchanges messages, or articles, from Usenet discussion forums, called newsgroups. Usenet administrators control their own sites, and decide which (if any) newsgroups to sponsor and which remote newsgroups to allow into the system.
There are thousands of Usenet newsgroups in existence. While many are academic in nature, numerous newsgroups are organized around recreational topics. Much serious computer-related work takes place in Usenet discussions. A small number of e-mail discussion groups also exist as Usenet newsgroups.
The Usenet newsfeed can be read by a variety of newsreader software programs. For example, the Netscape suite comes with a newsreader program called Messenger. Newsreaders are also available as standalone products.
FAQ, RFC, FYI
FAQ stands for Frequently Asked Questions. These are periodic postings to Usenet newsgroups that contain a wealth of information related to the topic of the newsgroup. Many FAQs are quite extensive. FAQs are available by subscribing to individual Usenet newsgroups. A Web-based collection of FAQ resources has been collected by The Internet FAQ Consortium and is available at /http://www.faqs.org/.
RFC stands for Request for Comments. These are documents created by and distributed to the Internet community to help define the nuts and bolts of the Internet. They contain both technical specifications and general information.
FYI stands for For Your Information. These notes are a subset of RFCs and contain information of interest to new Internet users.
Links to indexes of all three of these information resources are available on the University Libraries Web site at /http://library.albany.edu/reference/faqs.html.
CHAT & INSTANT MESSENGING
Chat programs allow users on the Internet to communicate with each other by typing in real time. They are sometimes included as a feature of a Web site, where users can log into the "chat room" to exchange comments and information about the topics addressed on the site. Chat may take other, more wide-ranging forms. For example, America Online is well known for sponsoring a number of topical chat rooms.
Internet Relay Chat (IRC) is a service through which participants can communicate to each other on hundreds of channels. These channels are usually based on specific topics. While many topics are frivolous, substantive conversations are also taking place. To access IRC, you must use an IRC software program.
A variation of chat is the phenomenon of instant messenging. With instant messenging, a user on the Web can contact another user currently logged in and type a conversation. Most famous is America Online's Instant Messenger. ICQ, MSN and Yahoo are other commonly-used chat programs.
Other types of real-time communication are addressed in the tutorial Understanding the World Wide Web.
MUD/MUSH/MOO/MUCK/DUM/MUSE
MUD stands for Multi User Dimension. MUDs, and their variations listed above, are multi-user virtual reality games based on simulated worlds. Traditionally text based, graphical MUDs now exist. There are MUDs of all kinds on the Internet, and many can be joined free of charge. For more information, read one of the FAQs devoted to MUDs available at the FAQ site at
Labels: Internet
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